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Trade

This game is set in the "Hechscher-Ohlin world", and your mission is to make an island (a country) prosper by trading.
Play the Trade Ruler Game

Trade is presented with the support of the Riksbank.





To cite this page
MLA style: "Trade". Nobelprize.org. Nobel Media AB 2014. Web. 10 Dec 2018. <http://educationalgames.nobelprize.org/educational/economic-sciences/trade/>

About the educational games

The educational games are based on Nobel Prize awarded discoveries and were produced between 2001 and 2012. The games have not been updated since production (including potential scientific facts changes) and are provided here on an 'as is' basis by popular demand.

The games require Adobe Flash Player. Adobe Flash is an old technology with an end of life by 2020 and these games will then no longer work. Flash is disabled in many browsers and need to be activated in order to play the games.